/ About
Audio & Sound
Engineer
I’m an audio and sound engineer based in London. My work spans acoustic consultancy, AV systems design, and audio software development: I built a 6-band parametric EQ VST3/AU plugin in C++/JUCE, a polyphonic iOS synthesiser in Swift/AudioKit, and a gesture-controlled MIDI controller using a BBC micro:bit and Pure Data during my MSc at the University of York.
The MSc included a dissertation collaboration with Sony Interactive Entertainment on spatial audio and scattering. I’ve been working in spatial audio contexts for 3+ years.
Alongside the audio work I build my own AI tooling: a personal orchestration system that routes tasks across local and cloud language models, with persistent memory and scheduled autonomous agents, and automation that turns CAD drawings into AV documentation.
/ Capabilities
Skills
DSP / Audio
- · IIR filter design (biquads, RBJ Cookbook)
- · FFT / spectral analysis
- · Parametric EQ
- · Subtractive synthesis
- · Spatial audio (3+ yrs)
- · MIDI
Languages
- · C++17
- · Swift
- · Python
- · MicroPython
Frameworks / Tools
- · JUCE 7
- · AudioKit
- · Pure Data
- · Wwise (project-level)
- · Git
- · Ableton Live, Logic Pro
AI / Automation
- · Agentic LLM workflows (Claude Code, MCP)
- · Local model deployment (Ollama)
- · Multi-model routing, cost governance
- · Python automation pipelines
- · Knowledge graphs for codebases
/ Career
Experience
AV Systems Designer
Perfect Integration, London · Current
AV system design, installation coordination, and technical documentation for high-end residential and commercial projects.
Acoustic Consultant
GSA, London
20+ projects, 20+ technical reports. Architectural acoustics, room acoustics, noise assessments.
Sales & iOS Developer
Devialet / Harrods, London
Sales role; built an internal iOS inventory tool adopted by the team.
/ Education
Education
MSc Audio & Music Technology
University of York, 2022–2023
Dissertation: spatial audio scattering, in collaboration with Sony Interactive Entertainment.